Like Outpost Guards, these NPCs are immobile, invulnerable, are capable of occasionally talking, and wield the same weapons as equivalent Outpost Guards' (Wasteland NPCs wield M60 machine guns instead). After that amount of time has passed however, leftover bosses will no longer produce lootable item, and any remaining body will not give out anything.Īt any boss block, there is also a chance that a squad of NPCs will be there to help you.Any leftover boss not yet killed will stay until the player kills it or leaves the block, and lootable bodies will still give item for a certain additional amount of time. After the 1 hour mark, the old boss cycle is terminated and event aggro eventually fades away.If a fresh player who has not reached the quota enters the group, more bosses will spawn to fill that player's quota, even if other players in the group has reached theirs and thus will not receive loots from the new bosses. If multiple players are in a small area, bosses will be spawned until the current spawn cap has been reached, and will continue to spawn until all players in the are has reached their kill quota.Event aggro will be forced on for the entire cycle, even if the player has successfully killed all bosses in the area. For the next 1 hour, bosses will rapidly spawn until the cap has been reached to engage the player.Spawn: At precisely the 7 minute mark of each hour, a new set of bosses is generated and placed across the map.Use this to see what bosses are currently available, and where they are at.Īll aforementioned boss groups follow a strict cycle as followings:
Volatile Leaper x 1 (see Bosses#Special Daily Bosses)ĭevil Hound x 1 (see Bosses#Special Daily Bosses)ĭF Profiler provides its own bossmap page that can be viewed free of charge.
Note that each threat level is associated with a certain amount of event aggro that goes up at higher levels players at threat level 1 may feel little disturbance, while players at threat level 4-6 will pretty much be bombarded with zombies 100% of the time. For each threat level, players are only able to acquire an amount of lootable bosses equal to the maximum boss count of that boss level it is possible however, to fight boss groups of multiple threat levels in a single cycle to acquire more loot than normal. Yet for all their terrible powers, bosses are often the prime target of many bands of hunters, due to the possibility of looting powerful pieces of equipment from their corpses.Īcross the entire Inner City, bosses are split into 6 separate groups distinguished by a certain number, from now on referred to as "threat levels." Each threat level is associated with a limited list of possible bosses and is only capable of spawning in certain areas.
These possess significantly higher durability and agility than their non-boss brethren, combined with the ability to down any survivor in as little as one to two attacks, and often will require the cooperation of multiple survivors to be taken down. Bosses are powerful, yet elusive creatures that stand tall among the rest of the zombie population, posing a significant threat to any who dares to challenge them.